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Workshops

October 1 - 5, 2018, Delft, The Netherlands

Three workshops were run during the symposium.

Workshop 1: Theme session on Virtual & Augmented Reality: Technology, Design & Human Factors

Wednesday 3 October, 9:00 - 12:30


In this double-session, we (ISPRS WG IV/9) explore the current state of the art in technology, design and human factors knowledge on virtual and augmented reality systems through presentations and moderated discussions. The main objective of the session is to identify the research gaps and discuss the solutions to existing problems. We will cover a range of topics such as follow:


Design for V&AR: rendering techniques, representation, abstraction, visual perception

Interaction modes, 3D interaction, gesture use with V&AR

Experimental studies for V&AR: usability, utility, behavior, interaction

Immersion, emotion, sensory experiences, scene perception, tactile & audio perception

Collaborative V&AR: geo-games, navigation, information and decision-making

V&AR for environmental and urban applications, for learning and education (e.g., ‘serious games’ or otherwise), for

simulating geophysics and socio-historical dynamics or for urban and architectural planning

The topic listed are intend to guide the focus of the session. If you work on a V&AR-related topic that is not listed above, you’re most welcome to send a submission as well.


Workshop organised by ISPRS WG IV/9


More information

Workshop 2: Capacity Building for High-Resolution Land Cover Intercomparison and Validation

Monday 1 October, 13:30 - 15:00


High-resolution Land Cover maps are fundamental for many applications such as natural resources management, ecological and hydrological modelling and study of phenomena like soil consumption and deforestation and climate change assessment.

The availability of these global datasets as open data is a great richness everywhere, and especially where these products are not available, but sometimes there are limitations in their usage due to the lack of capacity in managing and processing them. Moreover, there is a need to assess them at the local level to evaluate their accuracy and, more in general, their fitness-for-use. 

The workshop focuses on the presentation of the training/educational material about the intercomparison/validation of global Land Cover maps developed within the ISPRS Capacity Building Initiative. 

The dataset used in the training is GlobeLand30 (http://www.globallandcover.com/GLC30Download/index.aspx). Desktop, web and mobile collaborative geospatial applications are presented in the workshop. The training material is immediately reusable, being based on Freeware or Free and Open Source Software (FOSS) and being released under a Creative Commons Attribution 3.0 License (CC BY 3.0).

The workshop is open to any participants; no specific or technical background is required.


Workshop organised by ISPRS WG IV/4

Workshop 3: OpenStreetMap mapathon

Monday 1 October, 15:30 - 17:00


Born in 2004, OpenStreetMap (OSM) is nowadays the largest, most complete, most detailed and most up-to-date geospatial database of the world, which is entirely created by volunteers. Currently there are more than 4 million contributors registered to the project. The open license of OSM data allows for a variety of applications, such as update of official cartography, disaster management, routing and navigation, games and leisure, etc. The mapathon will first introduce the OSM project and then show participants the simplest among the available OSM editors, i.e. the iD editor. A step-by-step mapping exercise for beginners will follow, focusing on a humanitarian mapping task proposed by the Humanitarian OpenStreetMap Team (HOT), which coordinates humanitarian mapping in the aftermath of disasters and in prevention of humanitarian crises all over the world. A web-based tool created by HOT, the Tasking Manager, will be used during the mapathon. Participants are required to bring their own laptop with wi-fi connection enabled. No specific software will be used during the mapathon; only a browser is required (suggested browsers: Firefox and Chrome). After the mapathon, participants will have acquired the basic notions on the OSM projects (philosophy, license, data model, available tools and ways to contribute data, etc.) and will be able to execute basic mapping tasks in OSM using the iD editor. The mapathon is open to any participants; no specific or technical background is required.


References

- OpenStreetMap website: https://www.openstreetmap.org

- OpenStreetMap statistics wiki page: https://wiki.openstreetmap.org/wiki/Stats

- OSM OdbL license: https://www.openstreetmap.org/copyright

- Humanitarian OpenStreetMap Team: https://www.hotosm.org

- HOT Tasking Manager: https://tasks.hotosm.org

- Mooney P. and Minghini M. (2017) A review of OpenStreetMap data. In: Mapping and the Citizen Sensor, 37-59. London: Ubiquity Press.


Workshop organised by ISPRS WG IV/4