Tutorials

October 22 - 25, 2024, Fremantle, Perth, Australia

The tutorials will be run during the symposium

TU 1:  Approaches for simplifying 3D data exchange between systems


This tutorial will examine a range of techniques for simplifying the problem of exchanging data between different systems using 3D information as a case in point. 3D data is of interest because different systems use quite different approaches for 3D depending on application needs, yet common semantics need to be established when assessing things like building permits.


The techniques to be explored are:

    1)  Profiling to limit scope and simplify exchange specifications

    2)  “Semantic uplift” to match different schemas to a common model

    3)  Reusable schema “Building Blocks” for common patterns such as 3d topology


The CHEK project and others will be used as case studies and tutorial participants will be introduced to open source tooling to help with these approaches.


Duration: 1.5 h

Teacher: Rob Atkinson (OGC)

Rob Atkinson is a researcher at the OGC (Open Geospatial Consortium).

Rob has 25 years’ experience in the development of standards across a wide range of application domains. He is a leader in the adoption of semantic approaches that bridge the needs of different user communities. Current research focus is supporting a variety of pragmatic implementation solutions to address different aspects of common concerns - different communities needing different data about the same "real world" things.

Rob is working on improving data interoperability standards through integration of conceptual and implementation modelling approaches, continuous testing and deployment (CI/CT/CD) of examples and test cases, and architecture design patterns for systems integration through APIs and metadata. Recently he has been leading the ANZLIC 3D Cadastre Data Model for the exchange of 3D surveying data, and exploring the challenges of the implicit commonalities and varying degrees of support for 2 , 3 and 4D topology in different implementation approaches.

Tutorial organised by ISPRS WG IV/1

TU 2:  Building an Underwater Heritage VR Experience with Unity


The Unity game engine is one of the most widely used platforms for displaying content in virtual reality thanks to its cross-platform functionality and user-friendly interface that caters to novice and veteran developers alike. In this tutorial, you’ll learn the basics of how to build a simple underwater heritage photogrammetry VR viewer in Unity that can display both surface meshes and point clouds. We’ll cover project setup and configuration, along with VR interactions and mixed reality integration. The tutorial will focus on developing for the Meta Quest virtual reality headset, but Unity’s cross-platform architecture means that the skills you learn will allow you to build experiences for other head mounted displays, as well as desktop and smartphone applications.

 

Presenter:  Dr Michael Ovens, HIVE, Curtin University.



Dr Michael Ovens completed his PhD in Medieval and Early Modern Studies at the University of Western Australia and spent several years working as an early career researcher and sessional lecturer/tutor before making an abrupt turn into a second career as an extended reality software developer specialising in serious games for research and education. He is currently employed as a Visualisation Technology Specialist at the Curtin HIVE (Hub for Immersive Visualisation and eResearch).

TU 3: Uncovering Earth System Dynamics with multivariate EO Data and AI


Addressing global challenges such as climate change and answering complex research questions about the Earth System rely on scientific communities working across disciplinary and institutional boundaries, supported by effective access to heterogeneous multi-source Earth Observation science data, knowledge, and computing infrastructures.


DeepESDL – ESA’s Deep Earth System Data Laboratory, is a platform providing analysis-ready data cube in a powerful, virtual laboratory to the Earth Science research community. DeepESDL offers a full suite of services to facilitate data exploitation, share data and source code, and publish results. Special emphasis is put on improving the support for machine learning and artificial intelligence approaches, which includes the preparation of AI-ready datasets, providing a programming environment with relevant libraries and packages, and the resources to execute processing pipelines.


This hands-on training will introduce participants to the DeepESDL (Deep Earth System Data Lab), and will make practical use of this AI-ready, collaborative environment. The participants will be guided to explore the capabilities of the DeepESDL including the creation of data cubes from open earth observation datasets, applying various data analysis techniques and exploring AI approaches to extract information from multi-variate datasets.

For this hands-on tutorial, participants will be provided access to the DeepESDL sponsored by the European Space Agency. Pre-registration of participants is necessary.


Duration: 1.5 hours


Presenters:

Dr. Martin Reinhardt – Remote Sensing Centre for Earth System Research, University of Leipzig, Germany. Martin is a Post-doctoral researcher at RSC4Earth (University of Leipzig). His interests are the application of machine learning algorithms on Earth System Data Cubes to extract new information of global dynamics of ecosystems and extreme events. In this settin, Martin has a strong focus on use deep learning methods and neural networks but also more classic approaches. Interests: Machine Learning and artificial intelligence, Data Science, parallel computing on GPU.


Dr. Anca Anghelea – Department of Climate Action, Sustainability and Science, European Space Agency, Frascati, Italy. Dr. Anghelea is a remote sensing scientist with a background in SAR image analysis, signal processing and Machine Learning for satellite scene understanding and recognition. She is leading initiatives at ESA on FAIR Open Science technology solutions for Earth System Science research and Open Innovation for EO Applications. In this context, she is coordinating the development of EarthCODE – a new strategic ESA initiative to support reproducible open science practices across the activities of the ESA Science Clusters. She is the ESA technical lead for the tri-agency cooperation between ESA, NASA and JAXA on the EO Dashboard and is involved in various educational activities on EO Open Data Science. 

TU4 - Editorial AB meeting Geospatial-Information Science

TU 5:  Advancing Air Quality Research and Public Awareness Through Innovative Geospatial Technologies


Urban and industrial regions frequently encounter stagnant air patterns caused by geographic characteristics, intensifying pollution from diverse origins. Elevated concentrations of PM, O3, NO2, and SO2 contribute to health concerns. Employing a data-driven strategy utilizing pollutant levels and meteorological and morphological factors will facilitate environmental state modeling and spatial mapping. The approach we propose integrates IoT and EO technologies, leveraging geo-intelligence and implementing XR technologies for virtual visualization. It aims to raise societal consciousness and foster a healthier community.


The tutorial is divided into two parts:

In the first part of the tutorial, innovative techniques will be demonstrated for creating open data cubes containing air quality information. These data cubes result from processing satellite-based and model-based data. To monitor air pollution and analyze exposure patterns, a combination of satellite-based, model-based, and ground sensor data will be utilized. The research emphasizes digital and open data sources for pollutants and meteorological variables, accessible programmatically with the highest space-time resolution.


In the second part, attention will turn to XR solutions, which will be unveiled following the development of meticulous spatial models derived from EO/IoT inputs regarding air quality information. This section will delve into wearable and mobile applications working in XR 3D environment, technical implementation using data interoperable and updated from GIS and the definition of rules and standard data layer to feed the application with real-time data.


Duration: 1.5 h 

Teachers: Maria Antonia Brovelli (part 1) and Eva S. Malinverni (part 2) 

Maria Antonia Brovelli holds a Ph.D. in Geodesy and Cartography and serves as a Professor of GIS and The Copernicus Green Revolution for Sustainable Development at Politecnico di Milano (PoliMI). With a career spanning from researcher to Full Professor and Vice-Rector for the Como Campus at PoliMI, she also lectures at ETH Zurich and holds prominent roles in international organizations. As Vice President of the ISPRS Technical Commission on Spatial Information Science, co-chair of the United Nations Open GIS Initiative, chair of the UN-GGIM Academic Network, and curator of the GEO series at AI For Good Summit, she influences global spatial information science. Brovelli's extensive publication record and involvement in national and European projects have earned her prestigious awards and editorial roles, highlighting her significant contributions and leadership in the field.

Eva S. Malinverni is a Full Professor in Geomatics, DICEA, Engineering Faculty, Università Politecnica delle Marche, Italy. Her research is involved in different fields of Geomatics: from Cultural Heritage to Land Use, from acquisition with digital tools to management of increasingly complex data in GIS/(H)BIM, 3D and CityGML. She has MAECI, CONCYTEC, EU, COST, international projects. She attends the National Project (PRIN) (2023-25) “Geo-Intelligence for improved air quality monitoring and analysis (GeoAIr)” using Earth Observation Data and AI and focusing her attention on the sharing and displaying of the prediction by 3D heat maps on Web and Cloud visualization. Her actual H index is 17.

TU 6:  Creating Immersive GIS Experiences with XR Technology and Real World Data


Description: Have you ever been intrigued by the possibility of developing applications that not only offer an immersive GIS experience but also enable users to navigate and interact within a virtual environment of digital twin or overlay real-world visuals with geo-spatial data through smartphone cameras in real-time? This comprehensive tutorial is designed to guide you through the process of building augmented reality (AR) and virtual reality (VR) applications by leveraging game engines alongside the ArcGIS Maps SDK for Unity or Unreal Engine.


In this tutorial, we will delve into:

     1) A quick introduction to game engine editors and the ArcGIS Maps SDK package dependency. 

     2) An exploration of exemplary projects available in GitHub's public repositories which can be used to boot strap application creation.

     3) The step-by-step creation of AR applications compatible with both iOS and Android smartphones, bringing geo-spatial data to life right before your eyes.

    4) The development process for VR applications that can be deployed on desktops and experienced through VR headsets, offering a fully immersive geo-spatial experience.

    5) A demonstration of select projects to showcase the potential and impact of integrating GIS with XR technology.


Join us to unlock the potential of cutting-edge technology in creating immersive, interactive maps and environments that bridge the gap between the digital and the physical worlds.


Presenter: Dr Morakot Pilouk, 


Dr. Morakot Pilouk stands as a distinguished Senior Principal Software Development Engineer within the Real-Time Visualization & Analytics team. Currently, he spearheads the 3D Tech Center and champions IPS Technology for Esri. With an impressive tenure exceeding 30 years in GIS and software development, Dr. Pilouk has dedicated more than 28 years to Esri. His tenure at Esri is marked by significant contributions across a spectrum of domains including raster imagery, spatial analysis, 3D technologies, real-time GIS, game engine integration, indoor GIS, and Indoor Positioning Systems. His role not only involves pivotal product development but also extends to being a technical evangelist, where he has played a crucial role in advancing Esri's technological frontiers and fostering innovation within the GIS community.

TU 7: Collecting data in the field with free & open source geospatial tools: QGIS, QField, and Mergin Maps


In recent years, not one, but two excellent QGIS-based mobile apps for field geospatial data collection have gained a large following: QField and Mergin Maps. Both apps are free & open source and can function entirely offline, with cloud-based utilities for syncing field data to a central location.


In this tutorial, we'll:

    1) walk through the process for setting up a data collection project in QGIS, with offline base maps, the ability to capture photos, and field-friendly data capture forms with dropdown lists, constraints, and real-time data validation

   2) get some fresh air, taking our project into the field with a brief walk around Esplanade Park in Fremantle

   3) return to our home base, where we'll sync our field data on a cloud platform

Participants are asked to bring a laptop with a recent version of QGIS, and a mobile device with either QField or Mergin Maps installed. We'll get in touch in advance to provide further details.


Presenters: Grant Boxer, John Duncan, John Bryant (FOSS4G Perth)

Duration: 3h or 2.5h (TBD)


 Grant Boxer – Grant Boxer is a RPGeo and Fellow of the Australian Institute of Geoscientists, member of Geological Society of Australia, the Geological Remote Sensing Group, and the Meteoritical Association. He is a geologist with over 40 years’ experience in exploration and mining geology and is currently working as a consultant geologist based in Perth, Western Australia. From 1978 until 1997 Grant was employed by CRA Exploration, Argyle Diamonds and Rio Tinto Exploration undertaking exploration and evaluation activities for diamonds and other commodities in Australia and overseas. Ten years were spent at the Argyle diamond mine carrying out exploration and evaluation programs, feasibility studies and mine development studies for the Argyle and Ellendale diamond deposits and Argyle’s associated alluvial diamond deposits.
Since 1998, Grant has been undertaking project generation in Australia and overseas, carrying out GIS data compilations, project reviews, field visits, project management, and drilling and sampling program supervision. Grant has a keen interest in GIS and remote sensing and has been a user of GIS since the mid-1990’s. Grant has been running QGIS courses tailored for geoscientists in Perth and around Australia and continues to seek new ways that QGIS can be applied to geological mapping and mineral exploration.


John Duncan -John Duncan is a Research Fellow at The University of Western Australia and is based in the UWA School of Agriculture and Environment and the Centre for Water and Spatial Science. John has expertise in geospatial software development, data science, and remote sensing. John's work focuses on i) understanding climatic and environmental impacts on society using statistical analysis and machine learning, and ii) developing geospatial data collection and visualisation applications to support environmental monitoring and decision making. 



John Bryant - John Bryant is the Principal Consultant for Mammoth Geospatial and is dedicated to helping people work with open source geospatial tools, including QGIS, PostGIS, Geoserver, and QField & Mergin Maps. He frequently runs QGIS workshops to help people gain familiarity with this incredible desktop GIS.
John has been involved in the FOSS4G & open source GIS community for many years, starting Geogeeks Perth in 2016, the first FOSS4G Oceania in Melbourne in 2018, and FOSS4G Perth in 2020. He was the founding chair of OSGeo Oceania, and currently sits on the board of directors as the Deputy Chair. 

TU 8:  AI for Geospatial Science


Motivation:

In recent years, Artificial Intelligence (AI) has attracted more and more attentions from the communities of Geospatial Science, particularly after the advent of Deep Learning technology. On the topic of AI for Geospatial Science, a number of special issues have been published and special workshops has been held, various new terminologies have been created such as GeoAI, GeospatialAI, MapAI, AI Cartography and AI GIS.

On 30 Nov 2022, OpenAI has launched ChatGPT, which has impressive abilities of language understanding, reasoning and expression, as well as considerable knowledge. On 14 March 2023, OpenAI has launched GPT-4, which is a large multimodal model that “exhibits human-level performance on various professional and academic benchmarks”, marking a breakthrough in artificial intelligence. Such technologies have also been applied in geospatial science, resulting in GeoGPT, MapGPT and Image GPT. 


As GPT-4 is moving towards artificial general intelligence (AGI), it will have great impact on geospatial science. It is therefore appropriate to have a tutorial to discuss the relevant issues, such as

    1) AI-empowered spatial data handling,

    2) AI-empowered spatial representation and visual understanding,

    3) AI-empowered spatial cognition and spatial reasoning,

    4) AI-empowered spatial information service,

    5) AI-empowered modeling of dynamic spatial systems,

    6) Hybrid computing theory and methods for AI in Geospatial Science,

    7) How GPT will shape the discipline of geospatial science;

    8) Research agenda for GPT-empowered Geospatial Science.


Duration:  half day 

Chair: Prof. Zhilin Li, Southwest Jiaotong University, China

Prof. Li is currently a professor at Southwest Jiaotong University. He obtained his PhD from the University of Glasgow in 1990. Since then, he had also worked at Technical University of Berlin (Germany), Southampton and Newcastle upon Tyne (UK) as researchers, at Curtin University of Technology (Australia) as a lecturer and at the Hong Kong Polytechnic University as assistant/associate/full/chair professor.

Prof Li has been working on the multi-scale modelling and representation of geospatial data, remote sensing image processing, information theory of cartography and AI-powered cartography. His work (such as book "Digital terrain modeling: Principles and methodology, nature principle for objective generalization, Li-Openshaw algorithm) has been well recognized and received Schwidefsky medal (2004) and Gino Cassinis (2008) award from the ISPRS, and Natural Science Award from Chinese Government.

Prof. Prof Li has published more than 200 journal papers and 3 authored research monographs. 

TU 9:  3D spatial modeling and intelligence for scene-realistic analysis and digital twin


Motivation:

This tutorial will examine a range of techniques for solving the problem of 3D modeling and reconstruction in digital twins using geospatial information, analytics and intelligence with following goals:

    1) To enhance the understanding and application of spatial modeling and digital twin methodologies in scene-realistic 3D analysis among researchers, experts, and industrial professionals.

    2) To offer a platform for the exchange of innovative ideas and the latest research outcomes in the field of spatial modeling, 3D analysis, and digital twin technologies.

    3) To foster advancements in technological tools and methodologies leveraged in spatial modeling and digital twins, stimulating future cutting-edge research and development.

    4) To encourage collaboration between academic, governmental, and industrial entities, thereby driving innovation and practical applications within the field.

    5) To stimulate meaningful dialogue around the challenges, opportunities, and future directions of spatial modeling and digital twin implementations across diverse sectors.


The topics to be explored are:

    1) "Enhancing Spatial Intelligence: The Future of 3D Analysis": Exploring advancements in spatial modeling tools and techniques for improved scene-realistic 3D analysis.

    2) "Digital Twin Technology - Bridging the Gap Between Virtual and Physical Worlds": Discussing the evolution, applications, and future of digital twins in diverse fields.

    3) "The Synergy of Spatial Modeling and Digital Twins": Examining the benefits, challenges, and best practices of integrating spatial modeling with digital twin technologies.

    4) "Spatial Intelligence in Real-World Applications": Highlighting exciting case studies where meticulous spatial modeling and digital twins have made significant impacts.

    5) "The Role of Artificial Intelligence in Spatial 3D Modeling and Analysis": Analyzing the transformative impact of AI on spatial modeling, scene-realistic 3D analysis, and the development of digital twins.


Duration: half day 

Chair: Prof. Bisheng Yang, Wuhan University, China 

Dr. Bisheng Yang is a full Professor in GeoInformatics at Wuhan University, China, and director of State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing.

His research expertise includes Lidar and UAV Photogrammetry, point cloud processing, and GIS and remote sensing applications. Dr. Yang has so far published more than 100 papers in peer-review journal articles, conference and workshop proceedings.

He is Co-Chair of Point Cloud Processing Workgroup in Photogrammetry Commission of the International Society for Photogrammetry and Remote Sensing (ISPRS) from 2016-2024. He is Editorial Boarding Member of ISPRS Journal of Photogrammetry and Remote Sensing, and the recipient of a lot of national and international academic awards including Carl Pulfrich Award (2019). 

REGISTRATION IS OPEN
Early bird registration:
August 10th, 2024